The Age of Doom

This is a must buy for me: I've been a major Doomhead since the original. Even have a Doom II level that I made still on my site, based on an old employer. But this one sounds totally, well:

...the game is populated by a gallery of fascinating grotesques and gargoyles created by Kenneth Scott, id's soft-spoken lead artist, whose work references Francis Bacon and cheesy fantasy artist Frank Frazetta with equal reverence. The ghouls are excruciatingly detailed. As you're being devoured by a swarm of demonic cherubs, you can admire the iridescent patina on their insect wings. To play Doom 3 is to feel your skin prickle with atavistic fear. It's a bit too lifelike for comfort.

Let's see, if I sell thirty chickens tomorrow night at the market, I should have enough left over to blow $40 on D3, so maybe I'll splurge. I must admit, however, that it's kinda weird when your life get framed by chickens and cows.

In 1993 six geeks had a digital nightmare that changed the culture. It's about to get far creepier

(link) [Time]

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